We're using an unitialized box resulting in an undefined shadow box
size.
_st_paint_shadow_with_opacity() already computes the shadow's bounding
box from the source actor's box so we just need to pass that along.
https://bugzilla.gnome.org/show_bug.cgi?id=767954
ClutterActorBox *actor_box,
guint8 paint_opacity)
{
- ClutterActorBox allocation;
- float width, height;
-
- clutter_actor_box_get_size (actor_box, &width, &height);
-
_st_paint_shadow_with_opacity (helper->shadow,
helper->pipeline,
- &allocation,
+ actor_box,
paint_opacity);
}